Alternate
Hit Location Table
by Pauli Hakala
This table was created by approximating surface areas of a generic
human shape from four different angles. For convenience and simplicity
the second stage tables are two-dimensional. Different dice are
used because it is faster to roll D100 and D20 at the same time.
Second stage tables can also be used if attacker succesfully aims
for a certain body part like head. (Note: This table is best
suited to ranged attacks like gunfire; It doesn't simulate melee
attacks so well.)
d100 table, covering the whole body:
Part
|
Front
|
Side
|
Down
|
Up
|
To-Hit
Penalty
|
Head
Neck
Zone1
Zone2
Zone3
Zone4
Shoulder
Upp.Arm
Elbow
Low.Arm
Wrist
Hand
Thigh
Knee
Calf
Ankle
Foot |
1-7
8-10
11-20
21-30
31-40
41-50
51-52
53-56
57-58
59-63
64-65
66-70
71-83
84-85
86-96
97-98
99-00 |
1-7
8-10
11-15
16-20
21-25
26-30
31-33
34-41
42-44
45-52
53-55
56-60
61-78
79-80
81-96
97-98
99-00 |
1-2
3
4-6
7-10
11-15
16-20
21-21
22-23
24
25-26
27
28-30
31-60
61-62
63-96
97-98
99-00 |
1-27
28-40
41-55
56-70
71-73
74-76
77-80
81-82
83
84-85
86-87
88-90
91-94
95
96-97
98
99-00 |
-5
-6
-1
-1
-1
-1
-3
-2
-5
-2
-6
-4
-1
-3
-2
-5
-4 |
d20 table, covering head, neck, and torso (divided into 4 zones):
Head |
Eyes 1; Ears 2; Nose 3; Jaw 4-6; Flesh 7-12;
Brain 13-20 |
Neck |
Flesh 1-5; Spinal Cord connection 6-7; Bleeding
x 2 8-14;
Bleeding x 2 & Spinal 15-20 |
Zone1 |
Flesh 1-7; Heart 8-9; Lung 10-17; Heart
& Lung 18-20 |
Zone2 |
Flesh 1-9; Lung 10-20 |
Zone3 |
Flesh 1-8; Stomach 9-11; Pancreas 12-13;
Kidney 14;
Big Int.15-16; Small Int.17-18; Groin 19-20 |
Zone4 |
Flesh 1-8; Liver 9-11; Pancreas 12-13; Kidney
13-14;
Big Int.15-16; Small Int.17-18; Groin 19-20 |
Note about vital organs; Spinal cord hits count as brain hits
(Spinal cord has +2 DR) and more than HT damage to spinal cord
may result in paralysis, possibly for rest of the life - Treat
like a crippling wound, affecting all limbs downward from the
point of impact. Heart, kidneys, pancreas, liver etc. count as
vital hits and effects of injuries are pretty much the same as
usual in GURPS.