Alternate Hit Location Table
by Pauli Hakala

This table was created by approximating surface areas of a generic human shape from four different angles. For convenience and simplicity the second stage tables are two-dimensional. Different dice are used because it is faster to roll D100 and D20 at the same time. Second stage tables can also be used if attacker succesfully aims for a certain body part like head. (Note: This table is best suited to ranged attacks like gunfire; It doesn't simulate melee attacks so well.)

d100 table, covering the whole body:

Part
Front
Side
Down
Up
To-Hit Penalty
Head
Neck
Zone1
Zone2
Zone3
Zone4
Shoulder
Upp.Arm
Elbow
Low.Arm
Wrist
Hand
Thigh
Knee
Calf
Ankle
Foot
1-7
8-10
11-20
21-30
31-40
41-50
51-52
53-56
57-58
59-63
64-65
66-70
71-83
84-85
86-96
97-98
99-00
1-7
8-10
11-15
16-20
21-25
26-30
31-33
34-41
42-44
45-52
53-55
56-60
61-78
79-80
81-96
97-98
99-00
1-2
3
4-6
7-10
11-15
16-20
21-21
22-23
24
25-26
27
28-30
31-60
61-62
63-96
97-98
99-00
1-27
28-40
41-55
56-70
71-73
74-76
77-80
81-82
83
84-85
86-87
88-90
91-94
95
96-97
98
99-00
-5
-6
-1
-1
-1
-1
-3
-2
-5
-2
-6
-4
-1
-3
-2
-5
-4

d20 table, covering head, neck, and torso (divided into 4 zones):

Head Eyes 1; Ears 2; Nose 3; Jaw 4-6; Flesh 7-12; Brain 13-20
Neck Flesh 1-5; Spinal Cord connection 6-7; Bleeding x 2 8-14;
Bleeding x 2 & Spinal 15-20
Zone1 Flesh 1-7; Heart 8-9; Lung 10-17; Heart & Lung 18-20
Zone2 Flesh 1-9; Lung 10-20
Zone3 Flesh 1-8; Stomach 9-11; Pancreas 12-13; Kidney 14;
Big Int.15-16; Small Int.17-18; Groin 19-20
Zone4 Flesh 1-8; Liver 9-11; Pancreas 12-13; Kidney 13-14;
Big Int.15-16; Small Int.17-18; Groin 19-20

Note about vital organs; Spinal cord hits count as brain hits (Spinal cord has +2 DR) and more than HT damage to spinal cord may result in paralysis, possibly for rest of the life - Treat like a crippling wound, affecting all limbs downward from the point of impact. Heart, kidneys, pancreas, liver etc. count as vital hits and effects of injuries are pretty much the same as usual in GURPS.