Magic
Rituals
The optional Alternate Magic Rituals rule on M9 is used. Any kind
of absolutely silent and motionless spell casting is not
allowed however (at the very least, a magic user must either whisper
an incantation or make some small gestures; also, no spell may be
cast with foot movements alone). Though not addressed in the box
on M9, hand gestures may be "toned down." These sorts
of motions are subtle enough that onlookers must make an IQ+1 check
(and possibly a vision roll) to realize a spell is being cast; this
inflicts a -1 penalty to skill on the caster (and may be combined
with one-handed casting for a total penalty of -3). The following
table lists all possible ritual omissions and their associated penalty.
Ritual
Omission
|
Penalty
|
No foot movements |
-2
|
Subtle hand gestures |
-1
|
One-handed gestures |
-2
|
No hand gestures |
-4
|
Softly spoken incantation |
-2
|
No incantation |
-4
|
Disallowed Spells
Mages may learn, but not cast, any healing spell (such powers
are only usable by clerics). Likewise, Gate spells may be learned,
but not cast unless very specific, difficult-to-achieve, environmental
conditions and/or other parameters are in place. There are a few
exceptions, however: Slow Time, Accelerate Time, Suspend Time, and
Time Out.
Armor and Spell Casting
As a lack of proper ritual can penalize a magic user, so can the
presence of metal armor. The following table gives a list of penalties
by location (remember, these are cumulative). Of course,
the total penalty for wearing armor while casting spells cannot
exceed -10.
Location
|
Skill
Penalty
|
Notes
|
Skull/Skull
and Neck |
-2
|
Exception: Mail
coif is only -1. |
Face |
-3
|
Exception: Face
mask is only -2. |
Torso/Torso
and Groin |
-4
|
Penalty for
front-only armor for this location is reduced by 1. Armor
with a DR of 4 or less is only -3. |
Arms |
-3
|
Penalty halved
(round down) if only one arm is armored. |
Legs |
-2
|
Penalty halved if only one leg
is armored. |
Hands |
-2
|
This penalty extends to leather
(but not cloth) gloves. |
Feet |
+0
|
No penalty. |
So, as an example, suppose Perry the wizard was wearing a steel
breastplate, heavy leather leggings, and plate on his left arm.
His total penalty to spell skills would be -4 (-3 for the front-only
breastplate, -3 (halved/rounded down to -1) for the plate arm, and
no penalty for the heavy leather leggings since they're not metal).
Many enchanted armors impose less of a penalty or none at all. Some
mundane but specially-made metal armors, like elven Silversilk,
penalize the caster less than normal.
Grimoires and Time/Energy Reduction
M8 has a list of skill levels at which magic users enjoy a reduction
in casting times and/or energy requirements (e.g. for a skill level
of 15-19, energy costs are reduced by 1 point). These reductions
are granted only if the caster studied his grimoire entry
and notes for the spell in question 24 hours ago or less. The length
in pages for an entry plus notes for any given spell is equal to
its prerequisite count (M223-237) plus one. The cost (in dollars)
of such an entry (if obtained through proper channels) is its prerequisite
count multiplied by 75 (spells with no prerequisites cost $50; these
amounts may be altered by the GM once play begins). The amount of
time it takes to study a spell to cast it with eligibility for high-skill
time/energy reduction is equal to (R + 1) × 5 minutes (where
R = prerequisite count). Here's an example of all the above concepts:
Perry the wizard graduated from Arcana University
a month ago. After a little adventuring, he hired a tutor
to bring his skill in Fireball up to 15. He can now cast the spell
for 1 energy less than normal, but he needs to study a spellbook.
He purchases a 300-page blank book and pays the $300 license fee
($75 × 4 prerequisites) for the right to copy the Fireball
entry from an accredited International Wizard's Guild archivist.
This entry, plus his notes, takes up the first 5 pages in his
spellbook (4 prerequisites + 1). That night, before bed, Perry
studies Fireball so it will be less taxing to cast tomorrow. This
takes 25 minutes ((4 prerequisites + 1) × 5 minutes). The
next day, Perry blasts an ogre with a 2d Fireball and, thanks
to his study-session the night before, only spends 1 fatigue point
for the effect.
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