Jekyll-Hyde Syndrome
The outbreak began in southern England in 1885. Fortunately,
manifestation is quite rare; less than 0.00005% (about one in 24,000)
of the general populace show symptoms. It is believed that the majority
of the population carries the virus, but very few suffer its strange
effects.
In GURPS terms, Jekyll-Hyde Syndrome grants a character the Split
Personality disadvantage with the aberrant personality possessing
approximately 60 points in mental disadvantages and reduced IQ (and,
usually, a couple levels of reduced Appearance) and a more-or-less
equal amount in physical advantages and increased ST and DX (and,
often, a few levels of Fearlessness).
There is a medication which reduces the chances of the aberrant
personality surfacing; Antihydazine. The drug gives a +3 (to a maximum
effective IQ of 15) to resist the change to (but not from)
the darker persona. It costs $8 (or £1 12s.) per dose (about
6 cc's) and lasts 4 days. Someone who uses this regularly to control
their changes would have to apply a -20% limitation to the points
gained from Split Personality (and not just the base -15). The cost
of the drug, per month, is $60 (£12). (The limitation value
is reduced because of the high cost of the medication; only those
with wealth levels of Comfortable and higher will be able to take
the drug regularly.)
"Vector zero" for the disease was Dr. Henry Jekyll, who
was also its creator. In January, 1889, his aberrant form, Edward
Hyde, committed suicide, thus ending both their lives. The full
story of Dr. Jekyll's affliction was related in a book by Robert
Utterson, Jekyll's lawyer. |
"There is a demand in these days for men who can make wrong
appear right." Terence
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