HJO3's
Infinistorm Deck

(blue/black), 60 cards total
Play a zero casting cost creature any number of times in one
turn, then either deck your opponent, bounce all his permanents,
or make him lose all his life. |
11 Islands
11 Swamps
22 land
|
3 Fog Bank
4 Ornithopter
1 Prodigal Sorcerer
1 Phyrexian Walker
1 Wall of Bone
10 creatures
|
3 Brain Freeze
2 Counterspell
4 Cowardice
4 Demonic Tutor
2 Diabolic Tutor
1 Icy Manipulator
4 Lightning Greaves
1 Temporal Fissure
4 Tendrils of Agony
2 Terror
1 Sol Ring
28 other spells |
Brain Freeze (mills the top three cards of a player's deck) and
Tendrils of Agony (opponent loses 2 life, you gain 2 life) are good
cards, but they can allow for practically instantaneous wins if
you can figure out a way to get their storm abilities to make many
copies. Likewise, Temporal bounces permanents, but costs way too
much unless you can exploit its storm ability. Enter Ornithopter,
Lightning Greaves, and Cowardice.
Cowardice (an enchantment) bounces a creature when it becomes targeted
by a spell or ability. Lightning Greaves (equipment) can be attached
to a creature for 0. Ornithopter can be cast for 0. Well, get Cowardice
and Lightning Greaves out. Then you can play Ornithopter, and attach
the Greaves to it to bounce it. Do this a large number of times...
like, say, 10 million. Then Brain Freeze or Tendrils of Agony your
enemy. Each of these can be copied once for each spell played previously
that turn... well, with Ornithopter having been played 10 million
times, your opponent is going to be decked or dead.
Since this full combo requires 4 cards, the deck is loaded with
good tutors to get it out faster and 4 hard-to-kill walls to (hopefully)
keep you alive (the Fog Banks are nigh-indestructible when equipped
with Lightning Greaves). The Counterspells, Icy Manipulator, and
Terrors are also good for slowing down your opponent while you assemble
your death-engine. |
"O!
Call back yesterday, bid time return." William Shakespeare,
King Richard the Second
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